Use VfxSmith from your AI agent
Search, generate and refine pixel VFX, then install the files into your game. Start with one prompt. Your agent handles setup; you approve access in the browser.
Connect your agent
Choose your tool, copy the prompt and paste it into a new conversation.
Paste into Claude Code
Set up VfxSmith in Claude Code. Run: claude mcp add --transport http --scope user vfxsmith https://vfxsmith.com/mcp Open /mcp and select vfxsmith → Authenticate to trigger browser OAuth; guide me through that UI step if you cannot open it. Let me choose permissions, credit ceiling and expiry in the browser. Download https://vfxsmith.com/skills/vfxsmith/files.json and every listed file from that same directory into ~/.claude/skills/vfxsmith/, preserving relative paths. Do not overwrite an existing customized skill without checking it. Read the installed skill and follow its brief-first workflow. Reload the client if needed, then call VfxSmith account_usage and report the connection, credit ceiling and expiry. Do not generate anything during setup. Never ask me to paste tokens.
Raw commands & configuration
claude mcp add --transport http --scope user vfxsmith https://vfxsmith.com/mcp # In Claude Code, open /mcp, select vfxsmith and Authenticate.
Skill: SKILL.md · Complete file list
Install folder: ~/.claude/skills/vfxsmith/
Use your agent’s file tools or HTTP downloader to save each listed file. No VfxSmith repository or additional package is required.
Paste into Codex
Set up VfxSmith in Codex. Run: codex mcp add vfxsmith --url https://vfxsmith.com/mcp If add already completes browser OAuth, do not authenticate twice. Otherwise run: codex mcp login vfxsmith --scopes assets:read,generation:write,offline_access --oauth-client-registration dcr Let me choose permissions, credit ceiling and expiry in the browser. Download https://vfxsmith.com/skills/vfxsmith/files.json and every listed file from that same directory into ~/.codex/skills/vfxsmith/, preserving relative paths. Do not overwrite an existing customized skill without checking it. Check skill discovery: this installation supports ~/.codex/skills; current Codex documentation also specifies ~/.agents/skills. If necessary, link the installed folder into ~/.agents/skills/vfxsmith (or install it there instead, without duplicate discovery). Read the installed skill and follow its brief-first workflow. Reload the client if needed, then call VfxSmith account_usage and report the connection, credit ceiling and expiry. Do not generate anything during setup. Never ask me to paste tokens.
Raw commands & configuration
codex mcp add vfxsmith --url https://vfxsmith.com/mcp codex mcp login vfxsmith --scopes assets:read,generation:write,offline_access --oauth-client-registration dcr
Skill: SKILL.md · Complete file list
Install folder: ~/.codex/skills/vfxsmith/
For Codex versions using the current skill discovery paths, use ~/.agents/skills/vfxsmith/ or link to the installed folder. Restart if the skill does not appear.
Use your agent’s file tools or HTTP downloader to save each listed file. No VfxSmith repository or additional package is required.
Paste into Cursor
Set up VfxSmith in Cursor. Merge {"mcpServers":{"vfxsmith":{"url":"https://vfxsmith.com/mcp"}}} into ~/.cursor/mcp.json, preserving all other configuration. Enable vfxsmith in Settings → Tools & MCP and trigger browser OAuth; guide me through Connect / Authenticate if needed. Let me choose permissions, credit ceiling and expiry in the browser. Download https://vfxsmith.com/skills/vfxsmith/files.json and every listed file from that same directory into ~/.cursor/skills/vfxsmith/, preserving relative paths. Do not overwrite an existing customized skill without checking it. If this Cursor version cannot discover skills, read SKILL.md and add a project rule referencing its local path. Read the installed skill and follow its brief-first workflow. Reload the client if needed, then call VfxSmith account_usage and report the connection, credit ceiling and expiry. Do not generate anything during setup. Never ask me to paste tokens.Raw commands & configuration
# Merge into ~/.cursor/mcp.json; preserve other servers.
{
"mcpServers": {
"vfxsmith": {
"url": "https://vfxsmith.com/mcp"
}
}
}
# Cursor Settings → Tools & MCP → vfxsmith → Connect / AuthenticateSkill: SKILL.md · Complete file list
Install folder: ~/.cursor/skills/vfxsmith/
Use your agent’s file tools or HTTP downloader to save each listed file. No VfxSmith repository or additional package is required.
Paste into Other MCP client
Connect this client to the VfxSmith Streamable HTTP MCP server at https://vfxsmith.com/mcp, using OAuth discovery and Dynamic Client Registration (DCR). Trigger browser authorization and let me choose permissions, credit ceiling and expiry. Download https://vfxsmith.com/skills/vfxsmith/files.json and every listed file from that same directory into this client's documented skills folder under vfxsmith/, preserving relative paths. Do not overwrite an existing customized skill without checking it. If the client has no skill support, save the files locally and add a persistent instruction to read SKILL.md for VfxSmith work; also fetch the vfx_brief MCP prompt. If the client lacks OAuth/DCR support, explain that limitation instead of requesting tokens. Read the installed skill and follow its brief-first workflow. Reload the client if needed, then call VfxSmith account_usage and report the connection, credit ceiling and expiry. Do not generate anything during setup. Never ask me to paste tokens.
Raw commands & configuration
Transport: Streamable HTTP URL: https://vfxsmith.com/mcp Authentication: OAuth 2.1 with discovery + DCR Scopes: assets:read generation:write offline_access
Skill: SKILL.md · Complete file list
Use your agent’s file tools or HTTP downloader to save each listed file. No VfxSmith repository or additional package is required.
After consent, your agent installs the official skill and checks your account. If new tools are not visible yet, restart the client and ask it to call account_usage.
A clear brief before credits
Your agent inspects the game’s sprites, palette and engine, then states a short brief. It asks only for what it cannot infer.
Subject and action. Genre and camera. Sprite size and pixel scale. Palette. Duration and loop. Impact timing. Editable parts. Transparent background. Target engine.
Reuse → create → inspect → install
Search your assets and the free 245-effect library first. Refine an owned effect when it is close. For a new run, use an explicit credit limit and track the same job until it finishes.
Inspect the preview, then export a Godot scene or PNG sprite sheet with animation JSON directly into your project.
Read the official skillYou control access and spending
Sign in and approve in your browser. Choose read access, optional generation, a total credit ceiling and an expiry of 1–30 days. Never paste tokens into a prompt.
Manage or revoke connectionsPay only for delivered runs
- Standard · default
- 5 credits
- Enhanced
- 15 credits
- Ultra
- 40 credits
Failed runs without a delivered version are refunded. Revoking access stops new requests; a run already started may finish.