Use VfxSmith from your AI agent

Search, generate and refine pixel VFX, then install the files into your game. Start with one prompt. Your agent handles setup; you approve access in the browser.

Connect your agent

Choose your tool, copy the prompt and paste it into a new conversation.

Paste into Claude Code

Set up VfxSmith in Claude Code. Run: claude mcp add --transport http --scope user vfxsmith https://vfxsmith.com/mcp
Open /mcp and select vfxsmith → Authenticate to trigger browser OAuth; guide me through that UI step if you cannot open it. Let me choose permissions, credit ceiling and expiry in the browser. Download https://vfxsmith.com/skills/vfxsmith/files.json and every listed file from that same directory into ~/.claude/skills/vfxsmith/, preserving relative paths. Do not overwrite an existing customized skill without checking it. Read the installed skill and follow its brief-first workflow. Reload the client if needed, then call VfxSmith account_usage and report the connection, credit ceiling and expiry. Do not generate anything during setup. Never ask me to paste tokens.
Raw commands & configuration
claude mcp add --transport http --scope user vfxsmith https://vfxsmith.com/mcp
# In Claude Code, open /mcp, select vfxsmith and Authenticate.

Skill: SKILL.md · Complete file list
Install folder: ~/.claude/skills/vfxsmith/

Use your agent’s file tools or HTTP downloader to save each listed file. No VfxSmith repository or additional package is required.

After consent, your agent installs the official skill and checks your account. If new tools are not visible yet, restart the client and ask it to call account_usage.

A clear brief before credits

Your agent inspects the game’s sprites, palette and engine, then states a short brief. It asks only for what it cannot infer.

Subject and action. Genre and camera. Sprite size and pixel scale. Palette. Duration and loop. Impact timing. Editable parts. Transparent background. Target engine.

Reuse → create → inspect → install

Search your assets and the free 245-effect library first. Refine an owned effect when it is close. For a new run, use an explicit credit limit and track the same job until it finishes.

Inspect the preview, then export a Godot scene or PNG sprite sheet with animation JSON directly into your project.

Read the official skill

You control access and spending

Sign in and approve in your browser. Choose read access, optional generation, a total credit ceiling and an expiry of 1–30 days. Never paste tokens into a prompt.

Manage or revoke connections

Pay only for delivered runs

Standard · default
5 credits
Enhanced
15 credits
Ultra
40 credits

Failed runs without a delivered version are refunded. Revoking access stops new requests; a run already started may finish.