Pixel Art Slash Generator
Create a custom pixel art sword slash. Specify swing, facing, palette and impact timing, refine the arc and trail, then export it for your game.
VfxSmith creates and refines animated pixel effects from a written brief. Review the draft in the workspace, then send it when you are ready. Opening a brief never starts generation.
Control the shape and the moment it hits
Specify the blade arc and clockwise or counterclockwise swing separately from character facing. Ask for anticipation, the bright contact frame and a short recovery. Keep the slash, glint and trailing sparks as separate parts.
Give the canvas size in pixels, the character’s pixel scale and a pivot. Name palette colors or hex values, duration, frame rate, loop behavior and the intended impact frame or time. After generation, adjust palette, hue, mirroring, playback speed, timing and individual parts in the workspace. Size, placement and timing can be adjusted per part; changes to the action or swing can need a new AI run. Check the result in motion: an exact silhouette or contact time may need refinement.
A brief you can edit
Use this order: subject and action → camera and pixel scale → canvas and pivot → direction and swing → palette → duration and impact → editable parts → target engine.
Create a side-view pixel art sword slash for a 32 px character on a 96 x 64 transparent canvas. Face right; swing clockwise from upper left to lower right. Use ivory, cyan and deep blue. One shot, 0.45 seconds at 30 FPS; contact at 0.15 seconds. Separate editable arc, contact flash and frost sparks. Keep the pivot near the hand. Export for Godot 4.
Open this brief in the composer. Sign-in preserves your draft. Nothing is sent until you choose to generate.
A real library starting point
This is the free pixelfx library’s Sword slash by Patch and contributors, not an output generated from the example brief above. You can browse it or customize it as a starting point.

Sword slash
Refine, then export
Ask for one change at a time and compare saved versions. Check the silhouette against your game background, then export a transparent PNG sprite sheet with animation JSON, PNG frame sequence, animated GIF or Godot 4 pack. Speed affects exported timing; the preview background is not exported. Follow the Godot workflow.
Credits, limits and licenses
AI generation requires sign-in and credits: Standard 5, Enhanced 15, Ultra 40 per delivered run. Manual edits and exports are free. Failed runs without a delivered version are refunded. Plans and credit rules.
The free library is MIT-licensed; preserve Patch’s copyright and permission notices. Original generated assets are covered by the generated-output terms, and incorporated upstream materials retain their licenses. Source and licenses.
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