Pixel Art Spell Generator
Generate a custom pixel art spell with a clear silhouette, editable particles and readable timing. Refine colors and direction, then export a sprite sheet or Godot pack.
VfxSmith creates and refines animated pixel effects from a written brief. Review the draft in the workspace, then send it when you are ready. Opening a brief never starts generation.
Control the shape and the moment it hits
Describe whether the spell is a traveling projectile, a cast in place or a looping aura. Give travel direction and facing; for an arc-shaped cast, state the swing direction. Separate the core, halo, trail and impact flash so they can be retimed independently.
Give the canvas size in pixels, the character’s pixel scale and a pivot. Name palette colors or hex values, duration, frame rate, loop behavior and the intended impact frame or time. After generation, adjust palette, hue, mirroring, playback speed, timing and individual parts in the workspace. Size, placement and timing can be adjusted per part; changes to the action or swing can need a new AI run. Check the result in motion: an exact silhouette or contact time may need refinement.
A brief you can edit
Use this order: subject and action → camera and pixel scale → canvas and pivot → direction and swing → palette → duration and impact → editable parts → target engine.
Create a right-facing side-view pixel art fire spell on a 96 x 64 transparent canvas for a 32 px character. A blue core with cyan halo and ivory contact flash, no circular swing. One shot, 0.8 seconds at 30 FPS; impact at 0.5 seconds. Separate editable core, halo, short spark trail and impact flash. Leave room around the trail. Export for Godot 4.
Open this brief in the composer. Sign-in preserves your draft. Nothing is sent until you choose to generate.
A real library starting point
This is the free pixelfx library’s Fireball by Patch and contributors, not an output generated from the example brief above. You can browse it or customize it as a starting point.

Fireball
Refine, then export
Ask for one change at a time and compare saved versions. Check the silhouette against your game background, then export a transparent PNG sprite sheet with animation JSON, PNG frame sequence, animated GIF or Godot 4 pack. Speed affects exported timing; the preview background is not exported. Follow the Godot workflow.
Credits, limits and licenses
AI generation requires sign-in and credits: Standard 5, Enhanced 15, Ultra 40 per delivered run. Manual edits and exports are free. Failed runs without a delivered version are refunded. Plans and credit rules.
The free library is MIT-licensed; preserve Patch’s copyright and permission notices. Original generated assets are covered by the generated-output terms, and incorporated upstream materials retain their licenses. Source and licenses.
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