Pixel Art Explosion Generator

Create a pixel art explosion with editable flash, ring, smoke and debris. Control size, palette, burst timing and impact, then export animated game assets.

VfxSmith creates and refines animated pixel effects from a written brief. Review the draft in the workspace, then send it when you are ready. Opening a brief never starts generation.

Start a custom explosion

Control the shape and the moment it hits

Specify a radial burst or a directional blast, its ground contact and the maximum spread of debris. Facing affects a directional blast; swing is usually irrelevant to a radial explosion. Separate flash, shock ring, fire, smoke and embers, and keep the strongest impact before the smoke tail.

Give the canvas size in pixels, the character’s pixel scale and a pivot. Name palette colors or hex values, duration, frame rate, loop behavior and the intended impact frame or time. After generation, adjust palette, hue, mirroring, playback speed, timing and individual parts in the workspace. Size, placement and timing can be adjusted per part; changes to the action or swing can need a new AI run. Check the result in motion: an exact silhouette or contact time may need refinement.

A brief you can edit

Use this order: subject and action → camera and pixel scale → canvas and pivot → direction and swing → palette → duration and impact → editable parts → target engine.

Create a radial pixel art explosion on a 128 x 128 transparent canvas, centered at the ground impact. Orange, amber, ivory and dark brown; symmetrical facing, no swing. One shot, 0.9 seconds at 30 FPS; impact at 0.1 seconds. Separate editable flash, shock ring, fire burst, smoke and embers. Smoke fades fully by the end; no clipped debris. Export for Godot 4.

Open this brief in the composer. Sign-in preserves your draft. Nothing is sent until you choose to generate.

A real library starting point

This is the free pixelfx library’s Explosion by Patch and contributors, not an output generated from the example brief above. You can browse it or customize it as a starting point.

Customize Explosion

Refine, then export

Ask for one change at a time and compare saved versions. Check the silhouette against your game background, then export a transparent PNG sprite sheet with animation JSON, PNG frame sequence, animated GIF or Godot 4 pack. Speed affects exported timing; the preview background is not exported. Follow the Godot workflow.

Credits, limits and licenses

AI generation requires sign-in and credits: Standard 5, Enhanced 15, Ultra 40 per delivered run. Manual edits and exports are free. Failed runs without a delivered version are refunded. Plans and credit rules.

The free library is MIT-licensed; preserve Patch’s copyright and permission notices. Original generated assets are covered by the generated-output terms, and incorporated upstream materials retain their licenses. Source and licenses.

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